Description
Two concrete platforms in orbit, facing each other against a starfield with a planet turning below. Each is an angular slab with a rim painted in team colour, red on one side and blue on the other, and each carries low bunkers with a horizontal firing slit lit by the same coloured strip. The decks are laid in worn grey slabs, with crates in matching colours stacked on the open ground and a grated hatch set into the floor. Seen from the side, the platforms are thick blocks with engine nozzles underneath, exhaust plumes trailing down towards the atmosphere. A glowing sign hangs in the empty space between them.
The map measures 2208 × 2391 × 1787 units. Sixteen spawns per side seat thirty-two players. Buy zones are set to auto, so the map has none of its own and the engine places them at the spawns; there are no bomb sites, hostages or rescue zones, and four HE grenades lie on the floor. Geometry is 3,599 faces over 47 textures, 15 of them embedded, everything else from halflife.wad. The sky is space2, and the map does have water despite the setting. The moving parts are what stand out: eight travelling brushes and eight rotating ones, plus two breakables, two water volumes, seven sprite emitters and five ambient sound sources. The archive also installs three sounds and three sprites of its own.
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