Description
An indoor arena rendered entirely in cyan. Every surface is small square tile, and every edge where two surfaces meet carries a glowing strip, so the whole layout reads as a wireframe drawn in light. The hall is symmetrical: two mirrored halves face each other across a long open floor, each with square pillars, low parapets, short flights of steps and a raised platform. A vaulted ceiling springs from the walls with ribs radiating out from the centre, and dark crates stand in stacks as the only cover. Rifles lie in rows on the floor between the two sides. There is no daylight anywhere; the map is lit by its own glowing edges.
The map measures 2624 × 3136 × 896 units, compact by engine standards. Eighteen counter-terrorist and eighteen terrorist spawns seat 36 players, and 36 AWPs lie on the floor, one per spawn. No bomb sites, hostages or rescue zones; the map marks buy zones for both teams and carries a game_player_equip that hands out a starting kit. Geometry runs to 3,159 faces and just seven textures, one of them packed into the .bsp — de_dust2 needs 44 textures for its 5,383 faces, and here a single tile with a glow variant covers the whole hall. No water, no sky. The archive ships the .bsp with its own .wad.
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