Description
The fight happens inside an ordinary flat scaled up until the player is the size of a mouse. One shot looks down into a kitchen corner: a fridge with a milk carton on top, a white gas cooker, a sink set into a wooden worktop, a cupboard hanging open above it and a small window in a wooden frame. Another shows a room with a checked tablecloth over a table, a juice carton and a cardboard box standing on it, a shelf carrying a potted plant and a framed photograph, a blue rug on parquet and a louvred closet door. The walls are white plaster above dark wood panelling, the ceiling is boarded, and a wide lamp shade hangs low over the table.
The map measures 1824 × 1776 × 1392 units. Fourteen counter-terrorist and sixteen terrorist spawns give room for thirty players, and both sides start inside a buy zone. There is one bomb site, no hostages and no rescue zones, and an AWP lies on the floor. Geometry comes to 3,197 faces across 129 textures, all of them embedded in the .bsp. Twenty-six ladder brushes carry the climbing between furniture levels, and the rest of the moving parts are thirteen breakables, two doors, two rotating brushes, two water volumes and one pushable crate. The sky texture is tsccity_, though little of it is visible from the floor. The archive carries the map alone.
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