Description
A sand-coloured desert town under a low sun: flat-roofed blocks of pale limestone with pointed arched windows, wooden double doors and stone corbels sticking out of the walls, palms and dry grass in the alleys, and a sky that runs from orange to olive-green. One frame shows a courtyard where an army truck stands beside stacked wooden crates with a red ladder bolted to the wall; another looks along the rooftops with palm crowns rising above them.
The map is long and narrow, 2407 × 5608 × 656 map units. Twelve spawn points per side carry 24 players. Instead of bomb sites there are two hostages and one rescue zone, and with no buy zones placed the engine puts them at the spawns. Geometry is 11,394 faces on 67 textures, all embedded in the .bsp, so it is denser than cs_italy at 8,528 faces while covering far less ground. Two ladders climb the walls, three brushes break, and 59 static models plus four sprites dress the streets. Sky is desert02. The archive also installs six models of its own and an ambience sound.
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