Description
A bright midday city district dropped in front of red rock mesas, which is an odd pairing and the first thing the wide frames show. Brick blocks with bands of blue glass stand next to a small cream-plastered house with a terracotta tile roof; a yellow tower crane hangs its counterweight over an unfinished concrete frame, and roads with painted markings run below between stacked containers. The interiors are warehouse space: a pitched roof of boarded timber on steel trusses with skylights, brick and concrete-block walls, an overhead gantry crossing the hall, and container stacks with a ladder bolted to them.
The map is large and unusually tall, 6703 × 3856 × 2250 map units. The spawns are uneven, 16 for the counter-terrorists and 18 for the terrorists, so it seats 34 players. There are no bomb sites: four hostages are held here and one rescue zone takes them, and buy zones are placed for both teams. Geometry is 11,840 faces on just 39 textures, all embedded in the .bsp, so the map needs nothing from outside; that face count is more than twice de_dust2 and its 5,383. Nineteen ladders make the vertical connections, thirteen non-solid brushes decorate, eight break and three doors open. The archive also installs three models of its own.
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