Description
Night in an industrial quarter on the edge of a city. One frame stands inside a warehouse: a brick arcade of blind arches, a concrete gallery above it, a red steel roof on lattice girders with fluorescent lamps, and stacks of red and grey shipping containers against corrugated cladding. Another shows the hall from the stairs, with crates on pallets, a roller shutter and steps between levels. Outside, a lit two-lane road with painted markings runs past a container yard with a stop sign and striped barriers, brick residential blocks stand across the grass, and glass towers glow in the distance.
The map covers 4772 × 3840 × 880 map units. Sixteen spawn points per side make room for 32 players. There are no bomb sites: four hostages are held here and one rescue zone takes them, and buy zones are placed for both teams. Geometry is 8,153 faces on 173 textures, of which only 22 travel inside the .bsp while the rest come from a dozen stock .wad files; the face count is about the same as cs_italy at 8,528. Fifteen brushes break, seven ladders climb, four doors open and two moving brushes run. Sky is city1. The archive carries the .bsp alone.
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