Description
One large industrial hall with white brick walls, brick pilasters running up between the bays and a worn concrete slab floor. The roof is open steelwork with corrugated decking and rows of lamps hung along the beams. Cover is sparse and evenly placed: wooden crates of two sizes on the open floor, a red sheet-metal container standing in the middle as the central block, and raised ledges along both side walls fenced off with yellow and black hazard tape. Two long rows of rifles, all in a red skin, lie on the floor down each side of the hall.
The map measures 1624 × 1464 × 528 units. The spawn count is slightly uneven, ten for the counter-terrorists against eleven for the terrorists, so the hall holds twenty-one players. Buy zones are set to auto, meaning the map has none of its own and the engine places them at the spawns; there are no bomb sites, hostages or rescue zones. On the floor are twenty-three AK-47s, twenty-five M4A1s and a single AWP. Geometry is dense for the footprint, 5,676 faces built from only 19 textures, 16 of them embedded, and 29 sprite entities cover the lamps. The sky is italy, though it is only visible as light. The archive carries the map alone.
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