Description
An industrial district under a flat grey daylight, with office towers fading into haze on the skyline. One frame looks along an elevated roadway on concrete columns, reached by a steel staircase, with red containers stacked beside it and a blue phone box at their foot. Another goes into an underground garage: fluorescent panels on a low concrete ceiling, bollards along the ramps and red light spilling from the bays. The last two are street level, a yard beside a yellow brick shed hung with faded posters, and a road running between soot-stained brick workshops towards a dark tunnel mouth.
The district is 3712 × 3520 × 864 map units. Sixteen spawn points per side make it a 32-player map. There are no bomb sites: four hostages are placed and three separate rescue zones can take them, and with no buy zones the engine puts them at the spawns. Geometry is 7,196 faces on 123 textures, 41 of them embedded in the .bsp and the rest taken from the stock cs_assault, cstrike, decals and halflife files. Eleven non-solid brushes carry decoration, seven brushes break and six ladders climb. Sky is tsccity_. The archive carries the .bsp alone.
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