Description
Sand-coloured paint spills over a black blade in soft blotches, heaviest near the guard and thinning out towards the clipped point, with sawback teeth along the spine and a slot cut through the steel. The crossguard is the same sand colour and carries a small round mark, and the handle stays black and ribbed. The M9 has been the field bayonet of the US Army since 1986: it mounts on a rifle, and with its scabbard it works as a wire cutter, which is what that slot is for. The hands are the game’s own black fingerless gloves.
The view model holds 2,112 polygons against the stock knife’s 1,040, on 40 bones, under thirteen textures: three for the hands under the porter’s file names, and ten separate pieces of the knife, among them 200×989 and 204×1001 strips for the two faces of the blade and a 68×800 strip for the collar of the handle. There is no chrome map. The idle runs 360 frames and the draw 30. The third-person model is the heavier of the two here, at 10,125 polygons where the stock one has 112, and it runs off a single 512×512 map. The archive carries no sounds and no dropped-knife model, so on the ground the knife stays standard.
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