Description
The blade is left bare polished steel, so the fuller, the saw teeth on the spine and the oval slot near the point all read as shape rather than as paint. The guard is gilded and engraved, a small gold badge sits on the black grip, and the same gold edging runs along the scabbard hanging below. The hands are in plain black fingerless gloves. The M9 Bayonet has been the fighting knife of the US Army since 1986: it clamps onto a rifle, and together with its scabbard it works as a wire cutter.
The view model holds 2,112 polygons against the stock knife’s 1,040, on 40 bones, under thirteen textures: three hand maps at the sizes the stock game uses, under the porter’s file names, and ten pieces of the knife, among them 200×989 and 204×1001 maps for the two faces of the blade and a 68×800 strip for the edge of the grip. There is no chrome map, so the shine along the steel is painted into the texture rather than reflected. The idle runs 360 frames, the draw 30 and every slash 36. The third-person model was rebuilt to 1,512 polygons where the stock one has 112, and nine knife sounds come with the archive. Nothing replaces the dropped knife, so on the ground it stays standard.
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