Description
Everything is matte black: blade, fuller, guard and grip, with the only relief coming from a thin light line along the ground edge and the shadow that separates the flat of the blade from its bevel. Even so the shapes read clearly, including the ring on the guard by which a bayonet slides onto a rifle barrel.
The view model holds 3406 polygons against the stock knife’s 1040, on 38 bones, under five textures. Three are the game’s own hand maps at 252×123, 124×126 and 252×250, one is a 512×512 sheet for the knife, and the last is a 64×64 chrome map, the GoldSrc trick for a mirrored sheen on metal, which is what keeps a black blade from going completely flat in motion. The idle runs 150 frames and each attack 28. Only the view model is in the archive, so in other players’ hands and on the ground the knife stays standard.
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