Description
Broad black stripes run across a white blade at a slant, tapering and forking the way they do on an animal’s flank, and they thin out as the blade narrows to the point. The guard and the visible part of the grip are left a drab olive-grey, and the guard keeps the ring by which a bayonet slides onto a rifle barrel.
The view model holds 3406 polygons against the stock knife’s 1040, on 38 bones, under five textures: the 252×123, 124×126 and 252×250 hand maps that come with the game, a 512×512 sheet carrying the knife, and a 64×64 chrome map, which is the GoldSrc trick for a mirrored sheen on metal. The idle runs 150 frames and the draw, the stabs and the slashes 28 apiece. The archive stops at the view model, so in other players’ hands and on the ground the knife stays standard.
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