Description
The blade is a near-black graphite with a slight cool tint, the ground edge left pale and the fuller marked only by a change in shading; the violet the name refers to shows up on the grip behind the guard, not on the steel. The guard itself is dark and keeps the ring by which a bayonet slides onto a rifle barrel.
The view model holds 3406 polygons against the stock knife’s 1040, on 38 bones, with five textures: three hand maps that belong to the game itself, at 252×123, 124×126 and 252×250, a 512×512 sheet for the knife, and a 64×64 chrome map, the GoldSrc means of faking a mirrored sheen on metal. The idle is 150 frames and every attack sequence 28. There is no p_knife in the archive, so in other players’ hands the knife stays standard, and no dropped model either.
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