Description
The blade is split lengthways: crimson above the fuller, near black below it, with a line of small white lettering along the dark half and an outlined triangle mark by the ricasso. The guard is red with a black plate over it, and the ring on that guard is what a bayonet slides onto a rifle barrel by.
The view model holds 3406 polygons against the stock knife’s 1040, on 38 bones, with five textures: the game’s own hand maps at 252×123, 124×126 and 252×250, a 512×512 sheet for the knife, and a 64×64 chrome map, which is the GoldSrc way of faking a mirrored sheen on metal. The idle is 150 frames; the draw, the two stabs and the four slashes are 28 each. Nothing else is in the archive, so in other players’ hands and on the ground the knife stays standard.
Comments