Description
Pale grey-blue panels cover the blade, cut through by orange arrows and a black band that runs along the fuller, with small warning glyphs and fine print near the ricasso and a black tip. The guard is painted solid orange around the ring by which a bayonet slides onto a rifle barrel.
The view model holds 3406 polygons against the stock knife’s 1040, on 38 bones, and five textures do the work: the game’s own 252×123, 124×126 and 252×250 hand maps, a 512×512 sheet for the knife, and a 64×64 chrome map, which is how GoldSrc fakes a mirrored sheen on metal. The idle is 150 frames long, the draw and both slashes 28 each. There is no third-person model in the archive, so in other players’ hands the knife remains standard, and nothing covers the dropped one either.
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