Description
Angular shards cover the blade: red and white wedges piled over a dark teal ground scored with fine hatching, the red concentrated near the guard and the teal taking over towards the point. The guard is painted the same dark blue-green, and it carries the ring by which a bayonet slides onto a rifle barrel.
The view model holds 3406 polygons against the stock knife’s 1040, on 38 bones, and five textures cover it: three hand maps from the game itself at 252×123, 124×126 and 252×250, a 512×512 sheet with the whole knife on it, and a 64×64 chrome map, which is how GoldSrc fakes a mirrored sheen on metal. The idle is 150 frames long and the draw, stabs and slashes 28 apiece. There is no third-person or dropped-knife model in the archive, so in both cases the knife stays standard.
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