Description
The name promises a full spectrum, but the blade only covers one end of it: deep red at the ricasso, darkening through maroon to near black over the middle, and lifting to a cold violet-blue at the point and along the fuller. The guard is bare grey steel with the ring by which a bayonet slides onto a rifle barrel.
The view model holds 3406 polygons against the stock knife’s 1040, on 38 bones, under five textures: the game’s own hand maps at 252×123, 124×126 and 252×250, a 512×512 sheet for the knife, and a 64×64 chrome map, the GoldSrc way of faking a mirrored sheen on metal. The idle runs 150 frames; the draw, both stabs and the four slashes take 28 each. The archive holds the view model and nothing else, so in other players’ hands and on the ground the knife stays standard.
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