Description
The blade is painted as a field of stars: deep blue with paler blue clouds and white specks scattered over both faces, while the edge bevel and the point are left bare steel. The guard keeps the ring by which a bayonet slides onto a rifle barrel, and the hands wear scuffed black leather gloves.
The view model holds 13,820 polygons against the stock knife’s 1,040, on 38 bones, under five textures: one 512×512 map for the knife, three more of that size for the glove, the fingers and the arm at a resolution the stock game never uses, and a 64×64 chrome map, the trick GoldSrc uses to fake a mirrored sheen on metal. The idle runs 150 frames and every other slot 28. Nine knife sounds ship with the archive. There is no third-person model, so in other players’ hands the knife stays standard, and none for the dropped knife either, so on the ground it stays standard.
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