Description
Orange and red flames climb a black blade, rising from the guard in narrow tongues that thin out along the way and gather again into an orange point. The guard, the pommel and the ring by which a bayonet slides onto a rifle barrel are painted black as well, and the hands wear the plain black fingerless gloves of the base game.
The view model holds 2,879 polygons against the stock knife’s 1,040, on 38 bones, spread over sixteen textures: three for the glove, the fingers and the skin, and thirteen pieces of the knife, the largest of them 1024-pixel strips for the two faces and the spine of the blade. There is no chrome map, so the light in the flames is painted and not reflected. The idle runs 150 frames and the draw 28. All three views are covered here: the third-person model carries 2,202 polygons where the stock one has 112, and a dropped-knife model of the same build comes with it.
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