Description
A rail yard closed in by a long warehouse of pale block masonry. Arched tunnel mouths and rows of roller shutter doors face the yard, boxcars in faded red and grey stand on gravel tracks, and the ground between the tracks is bare concrete. One shot looks along the whole yard from above, another stands at ground level beside a single boxcar with rifles lying on the apron, a third takes the yard head on with a row of cars pushed up against the tunnel entrances and a low flatbed with hazard stripes off to the side. Rock slopes and mountains rise behind the walls under a hazy daytime sky. Ladders on the wall faces are the way up to the upper edges.
The map measures 2368 × 2432 × 832 units, compact by the standards of the engine. 16 counter-terrorist and 16 terrorist spawns seat 32 players. There are no bomb sites and no hostages, and buy zones are set to auto, which means the map marks none of its own and the engine puts them at the spawns. Everything is picked up off the floor: nine AK-47s, nine M4A1s, eight AUGs, two Scouts, one AWP and three HE grenades, with a game_player_equip entity handing out gear on spawn as well. Geometry comes to 2,628 faces and 40 textures, 16 of them packed into the .bsp; de_dust2 runs to 5,383 faces and 44 textures by the same count. A desert sky box stands over the yard, there is no water, and eight ladder brushes are the only climbing furniture. The archive holds the .bsp alone.








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