Description
A single walled courtyard sunk into a pale stone terrace, with a wooded hillside rising behind the walls. The enclosure is built from grey blocks streaked with green moss and pierced by round-arched wooden doors and small niches; the floor inside is a flat green surface a step below the outer terrace. Wooden crates in two sizes stand in loose rows across that floor and along the sides, giving cover to duck behind rather than any real structure. One shot is taken from the terrace looking in, another from inside at floor level, and a third from a player position with a sniper rifle raised.
The arena spans 1496 × 2288 × 915 map units. Ten spawns per side seat 20 players. There are no bomb sites, hostages or rescue zones, and buy zones are present on both sides. The build is small: 1,337 faces and 20 textures, all 20 embedded in the .bsp, against 3,206 faces for cs_assault. Six illusionary brushes, four breakable objects and one water brush make up the rest of the entity work, and a game_player_equip hands out weapons at spawn. The sky is the doom1 texture and the archive ships the .bsp on its own.
Comments