Description
A city depot seen in the evening: the sky over the rooftops is dark violet and the office towers behind the block have their windows lit. One frame is taken from a warehouse roof over a courtyard hemmed in by brick and panel buildings; another stands on a street with a yellow centre line, a plank fence and a concrete overpass carrying a building above the roadway. Inside, the hall has a truss roof, a raised platform, a ramp down to a marked lane and red and green containers stacked against the wall. Two frames show a light coloured car parked on the warehouse floor, and the entity list confirms it: the map carries a drivable vehicle.
The map is 3776 × 4544 × 1024 map units. Ten spawns per side seat 20 players. Four hostages and one rescue zone set the objective, there are no bomb sites, and both teams have real buy zones rather than the engine placing them. Geometry is 6,063 faces and 116 textures, none of them embedded in the .bsp, above the 3,206 faces of the stock cs_assault and roughly on the level of de_dust2 at 5,383. The map runs 581 entities, a high count for its size: twelve ladders, eighteen non-solid decorative pieces, seven breakable objects, two doors and the one vehicle. The archive ships the .bsp on its own.
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