Description
A sniper arena dressed as a western frontier town. The playfield is a dirt yard fenced in with rough wooden boards; hay bales and barrels sit around as low cover. At each end stands a false-fronted timber building with a covered porch and a railed upper balcony, one signed as a sheriff office, the other as a general store. A third shot looks down on the shingled porch roofs and the plank walkway that runs along the upper floor, reached by a wooden ladder, so the fight has a ground level and a balcony level above it. The map has no sky texture, and the void behind the buildings reads as flat pale blue.
The layout measures 965 × 2786 × 662 map units, a narrow strip rather than a square. Sixteen spawns per side let 32 players in. There are no bomb sites, hostages or rescue zones; buy zones are placed on both sides. Geometry is light at 2,282 faces and 25 textures, about half of them baked into the .bsp, well under the 5,383 faces of de_dust2. Eight pushable crates can be shoved around, four ladders climb to the balconies, and a game_player_equip hands out gear on spawn. The archive carries the .bsp alone.
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