Description
A small rectangular arena with a floor of dry grass and bare earth, closed off by a smooth grey wall that runs all the way round. Inside it stand low walls of light stone block topped with a dark slab, set out symmetrically so that each half repeats the other: short stubs near the middle, longer runs toward the corners, and diagonal wedges at the entrances. One shot shows a long walkway crossing the arena, reached by two ramps of grated plate. Beyond the outer wall there is nothing but a skybox of desert rock spires under a pale sky, and the light is flat daylight.
The map measures 1972 × 1424 × 402 units, which is small even by the standards of duel arenas, and the low ceiling shows in how little vertical play there is. There are 8 spawns per side, so 16 players fit, and both teams have their own buy zones. No bomb sites, hostages or rescue zones. Geometry is 815 faces on 14 textures, a fraction of what cs_assault uses (3,206 faces, 182 textures). The one substantial mechanic is the loadout: eleven weapon givers hand out the starting kit, which is what the name promises. The sky is the 2desert set and the archive holds the .bsp alone.
Comments