Description
Low grey brick walls laid out as a shallow maze on mottled green-brown ground, with a dark raised walkway crossing the whole arena on stone piers and a perforated metal ramp climbing onto it. Green banners hang on the outer wall. Beyond the wall, red rock spires stand against a pale washed-out sky; the shots read as overcast daylight. Cover is knee to chest height, so the walkway is the only real change of level.
The map measures 1972 × 1424 × 402 units. Eight spawns per side seat 16 players, one per spawn. Nothing lies on the floor here: eleven game_player_equip entities hand out the loadout at the spawn instead. No bomb sites, hostages or rescue zones, and both teams have buy zones. The geometry is 815 faces on 14 textures, two of them embedded in the .bsp. Sky 2desert, no water. The archive carries the .bsp only.








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