Description

An enclosed room done up as the cartoon seabed, every surface hand drawn. The walls and the ceiling are pale green and blue with outlined flowers scrawled across them, the floor is yellow-green sand with clumps of green seaweed sticking out of it, and a framed picture of the yellow sponge character hangs on the far wall above the entrance. The playable structures are grey riveted metal platforms with plank decking on top and red window boxes stacked over them, some of the boxes piled two and three high. One shot looks along the sand corridor between two symmetrical wings, another takes the far end from above and shows a hatch cut into the decking. There is no sky and no daylight, only the flat cartoon lighting of the room.

The map measures 992 × 1792 × 432 units, a narrow strip with a low ceiling, where de_dust2 covers 4864 × 5600 × 960. Twelve spawns per side seat 24 players. Geometry comes to 3,143 faces and 17 textures, 14 of them packed into the .bsp, so it stays well under de_dust2 at 5,383 faces. The floor carries eight HE grenades and eight sets of kevlar and helmet, four each of the AK-47, SG 552, P90, M4A1 and AUG, and two AWPs. There are no bomb sites, no hostages and no marked buy zones, so the engine places them at the spawns. Decoration runs on 45 non-solid pieces, ten breakable objects and six ladder brushes. The archive holds the .bsp alone.

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