Description
A second map from the same author, and a completely different palette: this one is an unfinished concrete shell. Bare grey walls and square columns, white silicate brick, cracked stone floor slabs, wooden crates left standing in the rooms. Upper levels are open to the air and reached past an ornate cast iron balcony railing that looks salvaged from somewhere else; a sheet of corrugated metal is set into one wall. One frame is a low interior room lit only by what comes through the openings, another a straight run of corridor with crates at the far end, a third an open bay under a heavy yellow grey storm sky.
The map spans 4352 × 3584 × 960 units and is built from 2,314 faces and 28 textures, roughly two fifths of the geometry of de_dust2 (5,383 faces, 44 textures). There are 16 spawns per side, for 32 players. Two bomb sites, no hostages, and buy zones are set to auto, so the engine places them at the spawns. The only moving parts are 13 breakable objects: there are no doors at all. The archive holds the .bsp alone.








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