Description
A depot under a concrete flyover, at dusk. One frame stands on the yard beside a stone office block, with yellow lane markings painted on the concrete, a wooden fence and a pair of containers under the flyover deck, a wire mesh gate at the far end and a purple grey overcast behind the city rooftops. Another is a top down view of the warehouse roof, corrugated and streaked with rust, with two glazed skylights cut into it. Inside, the hall is lit by fluorescent panels that give the concrete a green cast: a sunken road runs through the floor, a shutter closes one bay, and stacked crates and a red container sit on the platform. A fourth frame is taken from a red floored corridor looking out at the same yard through pillars.
The map is 4064 × 4352 × 1280 map units. There are 14 spawns for the counter-terrorists and 20 for the terrorists, so it seats 34 players, and the sides are deliberately unequal. Four hostages and one rescue zone set the objective, there are no bomb sites, and both teams have real buy zones. Geometry is 3,437 faces and 128 textures, none of them embedded in the .bsp, close to the 3,206 faces of the stock cs_assault. Fifteen ladders make the level a markedly vertical one, and there are nine breakable objects, two doors and one moving platform, with eleven decorative pieces left non-solid. The archive ships the .bsp on its own.
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