Description
A cluster of office towers standing shoulder to shoulder, shot from up among their upper floors. The facades are pale stone with dense grids of green-tinted windows, and every few storeys a whole window band is missing, opening the floor behind: wood-panelled walls, plain tiled floors, doors and lit exit signs, all of it visible from the neighbouring building. One frame looks along a narrow gap between two towers where a vertical neon sign glows red near the top, with darker high-rises and a violet, overcast sky behind. Another looks almost straight down the face of one tower at four of these open floors stacked one above the other. There is no street level in any of the frames.
The map is 3840 × 3776 × 2112 units, and much of that height is the towers themselves. Geometry is light: 2,492 faces on 28 textures, 9 of them packed into the .bsp, against 5,383 faces on 44 textures in de_dust2. Both sides get 12 spawn points, so 24 players can start a round. Despite the cs_ prefix there are no hostages and no rescue zones, and there are no bomb sites either; buy zones are set to auto, so the engine puts them at the spawns. One entity hands out equipment at the start of a round. Movement between the towers runs through 8 teleports, and there are 6 doors. The sky is the city1 set and there is no water. The archive carries the .bsp and two more files from the maps folder.








Comments