Description
A rework of the Aztec setting under heavy rain: a long stone temple on columns stands in the middle of a grass field, with carved relief blocks scattered around it as cover. Rain streaks run through every frame and the storm sky sits low and yellow-brown over the hills. One shot shows a walled grass yard closed off by a rusty grate roof, another a cobbled inner court with arched doorways and a stack of carved crates, and a third looks down a stone ramp and a plank bridge from the upper walkway.
The map spans 7028 × 3424 × 1200 units. With 23 CT and 24 T spawns it seats up to 47 players. Both bomb sites are in place, there are no hostages, and the map ships no buy zones, so the engine places them at the spawns. Geometry comes to 15,922 faces on 50 textures, roughly two and a half times the face count of de_aztec (6,262). Water is present through two func_water brushes, six illusionary brushes and three ladders sit around the temple, and 60 sprite entities carry the rain and the glow effects. Besides the map the archive installs replacement gsg9 and guerilla player models, two ambience sounds and four sprites.








Comments