Description

A closed concrete warehouse with no daylight anywhere in the frames. Wooden crates the size of shipping boxes are set out in rows across a cracked grey floor, leaving lanes between them, and a steel catwalk with a mesh deck and railings runs the length of the room on yellow and black striped supports, reached by two ladders. Strip lights sit in the ribbed ceiling. One frame looks along the crates from floor level, another stands under the catwalk facing a ladder, and a third looks down the hall from the walkway itself.

The hall measures 2048 × 2048 × 640 map units, a square footprint about a third the width of de_dust2, and is built from 996 faces and 18 textures drawn from the stock WADs. Sixteen spawns per side seat thirty-two players, and buy zones are set to auto, so the map has none of its own and the engine places them at the spawns; there are no bomb sites, hostages or rescue zones. Nothing lies on the floor to pick up, because an equip entity hands every spawn a fixed loadout instead. The two ladders that reach the catwalk are the only other entity work.

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