Description

A bright stone hall roofed over except for two long skylight slots that open straight onto a blue daytime sky. Big grey ashlar blocks stand in the middle of the floor as cover, with smaller brick walls and stepped ledges around them, and the floor is a chequer of pale limestone slabs. Wall lamps light the corners. One frame runs down the length of the room past the blocks, another looks across it from a corner. Rifles are laid out in neat rows on the slabs where each side starts.

The room spans 1538 × 1739 × 304 map units and is built from 1,054 faces and 13 textures, twelve of them embedded in the .bsp, so it needs almost nothing installed alongside. Sixteen spawns per side seat thirty-two players, and both teams have buy zones; there are no bomb sites, hostages or rescue zones. The floor carries eighteen AK-47s, eighteen M4A1s, four AWPs, six XM1014s, four AUGs, six HE grenades and a flashbang. Nine breakable objects and nine non-solid decorative brushes make up the rest of the entity work. The sky texture is catalane and there is no water.

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