Description
Dark red blots sit on a lighter red ground and run the length of the blade, closer to the rounded shapes of camouflage than to the sharp splashes the Slaughter finish usually shows. The ground bevel along the cutting edge and the sawback teeth are left bare steel, which keeps a clean bright line under all the red; the handle is black. The M9 Bayonet is a fighting knife the US Army adopted in 1986, and with its scabbard it doubles as a wire cutter.
The view model holds 2,144 polygons against the stock knife’s 1,040, on 38 bones, under thirteen textures: the three stock hand maps of the game and ten parts of the knife, with 200×989 and 204×1001 for the faces of the blade and 68×800 for the grip wrap. There is no chrome map, so the shine on the bare bevel is painted and not reflected. The idle runs 417 frames, the draw 38 and the stab 64. The third-person model was rebuilt very heavy, at 10,125 polygons where the stock one has 112, and it carries a single 512×512 map with a one-frame idle. No sounds come with the archive, and there is no dropped-knife model, so on the ground it stays standard.
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