Description
A repaint of the stock Scout: the geometry is untouched at 1126 polygons on the view model and 530 on the player and world versions, and the texture list keeps the original names — base, rail, magazine, scope and scope_clamps. The render for this page came out empty, so the artwork itself is left undescribed here rather than guessed at.
What the repaint does spend on is resolution. The body sheet comes in at 1024×256 where the stock one is 512×128, the rail at 512×128 against 256×64, the magazine at 256×128 against 128×64, and the scope clamps jump to 512×512 from 128×64 — four times the pixels along each side. All three models are present, so the finish shows in your own hands, on the player and on the ground. Animations and sounds are the stock ones; nothing beyond the models is in the archive.








Comments