Description

A camouflage repaint on stock Scout shapes. The render for this page came out empty, so the pattern is left undescribed rather than guessed at; what the files confirm is that the texture names and sizes are the original ones, from the 512×128 body sheet down to the 128×64 scope clamps, so the paint carries the whole change.

The view model sits at 1130 polygons against 1126 on the stock rifle, but its animations are not the stock ones: the sequences are renamed to slowidle, fire, firelastround, Reload_last and draw, and they run longer, sixty-nine frames on a shot and ninety-six on the reload where the stock reload takes sixty-one. The player and world models go the other way, cut down to 92 polygons on a single 256×64 sheet, which is about as light as a weapon gets in GoldSrc. No sounds in the archive.

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