Description

A compound crossbow held level in front of the player: two short limbs in woven carbon, copper-coloured cables running between the cams, and a black receiver with a rail along the top. A small red dot sight with an orange ring sits above the rail, and a green indicator glows on the right side of the body. The forearm is bare, with a light beige wrist wrap and a strap over the hand.

One model in the archive, the first-person v_scout.mdl, at 7945 polygons against 1126 on the stock Scout, on 75 bones. Five textures: a 512×512 sheet for the crossbow, a 128×128 sheet for the receiver, a 32×64 strip for the sight, and separate 512×512 maps for the hands and the sleeve. Sequences cover idle, two firing takes, reload and draw; there is no inspect animation. Six sounds ship in the archive: two shot takes plus bolt, magazine in, magazine out and draw. Player and world models are not included, so other players still see the stock rifle.

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