Description
A crossbow in place of the Scout, with a scope carried over from the AWP: the archive keeps the v_AWP_scope sheet alongside its own 512×512 body texture and a 32×128 strip for the string. The render for this page came out empty, so the finish is described here only by what the files hold.
Three models: the first-person one at 3367 polygons against 1126 on the stock Scout, and the player and world models at 730 each, both on the same shared texture. The view model runs on 28 bones with idle, two firing takes, reload and draw; there is no inspect animation. Three sounds sit in the archive at the engine paths: the shot, the reload and the deploy.








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