Description
A deep red blade under fine gold engraving: scrollwork and small figures crowd the lower half and thin out towards the point. The hands wear black gloves with dark red padding, and the guard keeps the ring by which a bayonet slides onto a rifle barrel.
The view model holds 3,406 polygons against the stock knife’s 1,040, on 40 bones, under ten textures. Two of them are 1024 pixels wide, one per face of the blade; three more redo the glove, the fingers and the skin at sizes the stock game never uses; and a 64×64 chrome map adds the mirrored sheen GoldSrc fakes on metal. The idle runs 370 frames. What other players see was rebuilt as well, at 2,202 polygons where the stock third-person knife has 112, and the nine knife sounds ship with the archive. There is no dropped-knife model, so on the ground it stays standard.
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