Description
Marbled veins run into one another across the blade, with no straight boundary anywhere between the colours. The handle stays dark, and the guard keeps the ring by which a bayonet slides onto a rifle barrel.
The view model holds 3,406 polygons against the stock knife’s 1,040, on 38 bones, which the engine barely notices. Five textures sit on it: the knife on a 512×512 map, a 64×64 chrome map, the trick GoldSrc uses to put a mirrored sheen on metal, and the stock game maps on the hands. The idle runs 150 frames with an inspect in it. The archive ships the view model alone, so in other players’ hands and on the ground the knife stays standard.
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