Description
A green camouflage of overlapping blotches, from pale to almost black, covers the blade and carries onto the handle. The guard keeps the ring by which a bayonet slides onto a rifle barrel.
Thirteen of the model’s sixteen textures belong to the knife, and the camouflage is spread across all of them: the blade sides take strips of 1024×177 and 1024×194, the spine a 1024×94 one, while the remaining three textures are the game’s own glove, finger and skin maps. The geometry stays modest at 2,879 polygons against the stock knife’s 1,040, on 38 bones, and no chrome map is included, so the highlights on the steel are painted in. The idle runs 150 frames with an inspect in it. The third-person model was rebuilt too, at 2,202 polygons where the stock one has 112, and the knife sounds ship with it. Nothing replaces the knife lying on the ground.








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