Description

Indoors this is a depot: grey block walls, a smooth concrete floor, ceiling lamps, and heavy metal shutters with yellow hazard bands along whole walls, with barrels and wooden crates left in the corners. Outdoors the same site continues as a grass yard divided by chain-link fencing, more crates behind the mesh, a red brick perimeter wall, and a star field instead of daylight sky. One frame is taken from behind a coarse wooden lattice that looks across the yard at a lit hatch in the far wall.

The map is 3264 × 5824 × 424 units, a long strip with a low ceiling, built from 1,866 faces on 40 textures, two of them embedded in the .bsp. Both sides have 40 spawn points, so 80 players can start. There are no bomb sites, hostages or rescue zones, and buy zones are on auto, which puts them at the spawns. Floor pickups are sparse: two flashbangs, three HE grenades, one kevlar vest and a P90. Nine breakable objects, three doors, three ambient sound sources and two see-through blocks make up the interactive part. Besides the map, the archive installs its own sounds.

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