Description
A children’s playground at night, walled in by wooden fences and a line of dark trees under a heavy blue sky. The frames show a sandpit in front of a concrete wall covered in spray paint, a lit lamp above it; a half-pipe of grey concrete with cartoon graffiti on its cheeks and a street lamp standing in the middle of the yard; and an overview of the whole plot with swings, a slide, a spring rocker, a yellow concrete tube and a small hut, with a car parked outside the fence. Everything is close together, and the low fences serve as the cover.
This is a very small map, 2592 × 1184 × 576 units, and the geometry matches: 1,589 faces on 60 textures, all of them packed into the .bsp, against 5,383 faces and 44 textures in de_dust2. Both teams get 10 spawn points, so 20 players fit into that plot. Despite the cs_ prefix there are no hostages, no rescue zones and no bomb sites, so nothing decides the round but the other team; buy zones are set to auto and the engine puts them at the spawns. Moving and decorative parts are few: 8 see-through brushes, 7 ladders, 6 sprites, 4 sound emitters, 3 breakable objects and one rotating part. The map brings its own sky texture and there is no water. Along with the map the archive installs 3 sounds and a sprite.








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