Description
A side-scrolling map. The whole level is a single flat panel: a cream backdrop with blue stone ledges sticking out of it at different heights, red arrow marks painted between them, and players confined to a thin slab in front of the wall, so everyone is seen in profile as in a platform game. One frame is taken from far back in the black void around the panel, which shows how the playfield ends abruptly at its edges. There is no sky and no outdoors at all; light comes evenly from the panel itself.
The map is 2160 × 1152 × 1712 units, and the numbers show what kind of construction this is: 1,121 faces and only 7 textures, all of them embedded in the .bsp, against 44 textures in de_dust2. Each side has 16 spawn points, so 32 players. No bomb sites, hostages or rescue zones, and buy zones are on auto, which puts them at the spawns. On the floor lie ten TMP and one set of kevlar with helmet. Only one breakable object and one see-through block, and no water. The archive ships the .bsp alone.








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