Description

A city street reproduced around an overpass, shot at dusk in a heavy grey light with the sky burnt white above the roofs. The road is broad asphalt with a dashed centre line, cracked and patched, and it runs between plastered office blocks and brick apartment buildings with tall dark windows; street lamps lean over the kerb, metal drums stand by a wall, and a couple of saloon cars are parked at the sidewalk. The overpass crosses above the road on concrete piers with steel railings along both edges, and the frames are taken from its deck looking down. At the far end a striped barrier is lowered across the carriageway. Scorch and blood decals mark the pavement.

The map measures 3464 × 5538 × 1216 units, a footprint slightly narrower and longer than de_dust2. Its geometry is light: 2,382 faces on 80 textures, none of them packed into the .bsp, where de_dust2 has 5,383 faces on 44 and cs_assault has 3,206 on 182. Both sides get 8 spawn points, so 16 players can start a round. Despite the name there are no hostages and no rescue zones: the map has one bomb site, and both teams get their own buy zones. The parts that move are two pushable crates and two ladders. The sky is a city set. Along with the map the archive installs one .wad file of its own.

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