Description
Two starships in orbit, facing each other across open space. The hulls are grey with red panelling, swept wings carry cylindrical engine pods, and the exhaust burns white with an orange core. The playable surface is the open top deck of each ship: plated floor, low railings, short staircases, ventilation grilles and a glazed bridge section. Small green and red navigation lights sit on masts at the wingtips. Below and behind is a planet, blue ocean and cloud running into a yellow-green band at the horizon; above it the sky is black and full of stars. Each of the shots is taken from the deck of one ship looking at the other.
The map measures 3584 × 2240 × 1216 units, small in plan and tall. Sixteen spawns per side seat 32 players. There are no bomb sites and no hostages, and the map marks buy zones for both teams. Geometry is 2,314 faces and 71 textures, all of them packed into the .bsp, so the texture count is high for a map this light: de_dust2 spends 5,383 faces on 44 textures. The sky is the space2 set. The entity list carries the setting: 33 non-solid decorative pieces, 14 sprites for the engine glow and the lights, 9 ambient sound sources, 2 teleport triggers that link the ships, 2 ladder brushes and one equipment entity that hands out the rifle on spawn. The archive contains the .bsp alone.
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