Description
A rectangle of green grass fenced in by a low sandstone wall, with hazy brown hills and a mountain ridge behind it. Inside the enclosure sit waist high stone barriers arranged in a mirrored pattern: short blocks in the middle, longer walls in the corners, and a wide stone ramp running up the central axis in one of the shots. Nothing is built above wall height, so both halves of the field are visible from either end. The light is bright and washed out, the sort of flat midday haze.
The map measures 1472 × 2176 × 480 units. There are 16 spawns per side, so 32 players fit, and both teams have their own buy zones. No bomb sites, hostages or rescue zones. Geometry is 512 faces on 8 textures, 6 of them embedded in the .bsp, which puts it an order of magnitude below de_dust2 (5,383 faces, 44 textures). The whole map holds 36 entities, one of them a game_player_equip, the entity that hands every player the same fixed loadout on spawn. The sky is the Des set. The archive carries the .bsp alone.
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