Description
A small desert courtyard in dust colours: sand floor, sandstone block walls with a lighter cornice course, wooden crates stacked in pairs and single, and red rock buttes standing behind the walls under a blue sky with thin cloud. The middle of the yard is taken by a rectangular basin of turquoise water crossed by a narrow plank walkway on posts, low enough that a player wading it is exposed from both sides. Another shot stands right at the water with the planks running away from the camera. A painted sign in orange sits on one wall. The digest records the level as indoor with no sky texture, but the shots show open desert, so the map falls back to the default sky.
The yard measures 2296 × 2496 × 1304 map units. Twelve spawns per side hold 24 players. There are no bomb sites, no hostages and no rescue zones, and buy zones are present on both sides. The count of entities is high for the size, 155, and most of that is movement plumbing: 24 teleport triggers, one water brush and a game_player_equip that arms everyone on spawn. Geometry is light at 1,630 faces and 19 textures, five of them embedded, well under half of what de_dust spends on its own desert. The archive holds the .bsp alone.
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