Description
The assault warehouse worked over in cold blue-grey tones, with the street outside carried much further than in the original. Inside, a long hall runs under rusty roof trusses and fluorescent panels: a ramp down to the pit floor, blue and green containers stacked against the walls, wooden crates, a red shuttered bay at the far end and a forklift parked in a side aisle. Outside, a corrugated depot with its yellow sign stands over the yard, containers piled three high beside it, and a road with a double yellow line runs past a brick tenement, a police vehicle and a fenced lot, with a dusk skyline of office towers behind.
The map measures 4384 × 4672 × 1664 units, close to the 4000 × 4288 × 1216 of the original cs_assault but noticeably taller. Its geometry comes to 5,981 faces on 178 textures, and every one of those textures is packed into the .bsp, so nothing depends on outside files. Both sides get 11 spawn points, so 22 players can start. Four hostages are placed and there are no marked rescue zones, so the counter-terrorist spawn serves as the delivery point; buy zones are on auto and land at the spawns as well. The map runs 12 breakable objects, 9 ladders, 2 doors and one drivable vehicle, plus 16 see-through decorative brushes. There is no water. The archive holds the .bsp alone.
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