Description
A compact night rebuild of assault. The warehouse floor is a sunken concrete pit with a blue container, wooden and metal crates scattered as cover, steel shelving racks along the left wall and a ladder up to the brick gallery; small barred windows sit high in the wall. The residential part is brick: corridors with tiled floors, a red lamp recessed in the ceiling and grilles set into the wall, and a room where the hostages stand together, four men in white shirts and ties, beside a dark cabinet. Outside, the alleys are narrow slots between pale sandstone and red brick walls, with yellow fire ladders climbing to lit windows and metal walkways bolted across a courtyard.
This is a small map: 1752 × 1748 × 952 units, roughly a fifth of the ground area of the original cs_assault at 4000 × 4288 × 1216, with 3,051 faces on 109 textures, 6 of them packed into the .bsp, where the stock map has 3,206 faces on 182 textures. Even so both sides get 16 spawn points, so 32 players can pack into it. Four hostages are placed, with one rescue zone, and buy zones are on auto, which means the engine puts them at the spawns. Weapons lie on the floor: two sets of kevlar with helmet, a Scout, an XM1014 and a smoke grenade. Interactive parts include 14 breakable objects, 12 ladders, 6 doors and 2 pushable crates. There is no water. The archive holds the .bsp alone.
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