Description
One closed hall filled edge to edge with a labyrinth of wooden partitions. The walls are chest to head high, cut from a light pine texture with a strong grain, and they stand on a grey concrete floor. The room around the maze is lined with a mottled red plaster, and the ceiling is a pale slab that carries all the light. There are no windows and no sky. The three shots look at the same maze from different corners, and each of them shows the whole grid at once, so the layout is not hidden from a player standing above it.
The map measures 1600 × 1600 × 516 units, a footprint smaller than any stock map in the game. There are 10 spawns per side, so 20 players fit. No bomb sites, hostages or rescue zones, no weapons laid out on the floor, and buy zones are set to auto, which means the map carries none of its own and the engine puts them at the spawns. Geometry is 4,060 faces on just 6 textures, and none of them are embedded in the .bsp: the archive ships fy_maze.wad next to the map. There are 26 entities in the whole map.
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